Archive for June, 2009

MIT Blackjack Team. Part 3: The Classic Method

Monday, June 22nd, 2009

MIT Blackjack Team. Part 1: Beating the dealer

MIT Blackjack Team. Part 2: The M

The spotter sat at a blackjack table, wager in all plays the minimum wagers, and did the main request of the card counting program.

The gorilla’s task was to sit at the same table and wager, winning/losing without the advantage of the program and only distract the attantion.

The black spotter had to observe as a pack of cards became “hot” that means that the cards in the pack would be in the players’ favour and not in the dealer’s.

The BP caught secret signals and signs then would endorse to the other players and beat the casino.

This system worked well for a long time, untill the team members became careless and violate their own rules. Meanwhile, the casinos recognized the system’s effects, and start to search for them.

The casino security consultants saw them together.

Were the teams well-disciplined, and under rigid control, it would have been some years later untill they were found and banned from all the casinos.

Today sophisticated swindle is the game, which use technology in order to beat the house. The casinos know about this tactic, and in response to this they have created their own sophisticated defense systems.

With the help of the MIT blackjack team card counters we know that it is possible to win at blackjack, and on the square.

MIT Blackjack Team. Part 2: The M

Tuesday, June 16th, 2009

MIT Blackjack Team. Part 1: Beating the dealer

In the 1990s an assistant professor and several students organized at MIT something like after-school club founded around the mathematics of blackjack.

The MIT blackajack team created a system around mathematics and statistics, and later the club was turned into a business which was full with investors.

Feigned casinos were set up in different places, and all aspects were scaned, and thought-out, as in a extensive mathematical study.

Psychological studies were created, both of the gamblers and of the home-worker employees, and all variables were taken into consideration.

This science was directed against the game and it’s adherents.

The MIT group were progressive in intellectual ability, and they continued to oppose the casinos in a well-considered campaign.

They realized their plans with the help of a team which consisted of four players:

1) A spotter. His duties consisted in sitting at the table and playing (often a mininum wager). But in fact a spotter was counting cards on their system.

2) The rear-spotter. This gambler was an accidental spectator whose dute was to do play. More over, he studied the cards not worse than the casino security and game overseers.

3) The gorilla. The duty of this gambler came to playing big. He mustn’t do something with the science, but his second task was to divert the attention.

4) The BP (big player). This gambler was a skilled spotter. But the difference between him and the first player is that he should have played the high stakes.

The team members pretended to be not acquanted with each other, but all of them were equiped with superior mathematical erudition, elaborately practised in their position and highly funded.

The posts were selected also for ethnic reasons. For example, the big player could be just an Arab, or Oriental who would look like a rich person who is not very skilled in the game. A white guy couldn’t be a BP.

stooges_300x225 The Three Stooges
Compulsory 25 Lines play per game
Maximum win per paid spin, other than Progressive Jackpot, is 50,000 times bet per line.

MIT Blackjack Team. Part 1: Beating the dealer

Wednesday, June 10th, 2009

Blackjack is the only game in all the casinos where the gambler can have and derive benefit from the odds. The MIT blackjack team took advantage of it with excellent results.

MIT blackjack team & Beating the dealer

One university professor whose name is Edward Thorp in the early 1960s wrote his well-known book “Beat the Dealer”. This book portrayed a computer program designed for counting cards.

This programm helped the gamblers to understand the odds of the game, and consequently the recompense with the odds was turned to players advantage. So, the MIT blackjack team had to use these odds in order to make a killing while playing.

This game is rather simple. Both the dealer and the gamblers are dealt cards, and whoever gets more wins. The maximum wins that is possible are 21 wins.

The system of Edward Thorp used card counting and a lot of other signals to “beat the dealer”. Just using one pack of cards you may bring the odds to 2% to your benefit.

But soon the casinos created self-defence against card counters. It had the same principle of operation as self-defence against cheaters.